Dark Maze v1


I've never done devlogs before but I've always understood its importance, especially for indie devs.

This here's the first published iteration of this game, Dark Maze.
It is the second attempt of making a game for a week-long game jam, Untitled Game Jam #95, and I'm quite proud of it, much more than my first attempt. It is much easier to develop than my first attempt as this is a 2d game, and it uses pixel art graphics and sprites. While I made most of the assets this time around, and the development time was shorter - the jam was supposed to be a week long, while I made all of this in just 3 days; I felt more at ease since I actually knew what I wanted the game to look like and how the game is played, a puzzle / maze game with pixel graphics and retro music and sfx.

I don't know what else to talk about.
Enjoy the game? It is rather hard, or rather, punishing. I have a hard time separating the two. I will make small updates to make the game more forgiving but still hard.
I'm also finding difficulty with keeping the UI texts where they should be, let alone inside the camera view. If anyone's got some pointers regarding that, I'd much appreciate it.

Thanks, Jangi.

Leave a comment

Log in with itch.io to leave a comment.